What Makes a Good Review?
I needed a way to organize my thoughts about what makes a good game review. I figured if I wrote them in a place where there is a potential reader then I may take it more seriously. Feel free to add your thoughts about what makes a good game review.
What subject matter
does it cover?
Sometimes a game can have good mechanics and production
values and a player may still not enjoy it because they are not interested in
the subject matter. A really good game can overcome that, but not always.
Explain what biases
you may have that influence your opinion.
I have a tendency not to enjoy space games. They tend to use
terms that don’t make sense to me, like Xenomicrobe production. In an ‘earth-based’
game like Civilization, perhaps this would just be a bonus to agriculture. Hey
that means growing stuff!! That is why I am a huge Civilization fan, but didn’t
really like Alpha Centauri. Alpha Centauri introduced many quality game play
enhancement to the Civ franchise, but I just couldn’t get into it.
What are the main game
play elements?
This one is a no-brainer. If the actions you take and the
decisions you make do not sound interesting, chances are the game will not be
fun.
Does the UI provide enough information in an
accessible manner to allow the player to make decisions?
A game may be based on quality mechanics, but if you have to
click 5 times to drill down for necessary information the game becomes too much
work. Paradox’s Victoria had this problem for me. I found I was having to dig
into multiple places to figure out my next move that it just wasn’t worth it
anymore.
Does the AI provide an adequate challenge for
different skill levels?
I think most people
are looking for a challenge when they play a game. There is a sense of satisfaction
for solving a problem in a game and sticking it to the AI. What may be a
challenge for me may be a cakewalk for another player. A game has a much wider potential audience if
it can challenge a range of skill levels.
How does the AI adapt
to provide an increased challenge?
There are many ways a game can provide a challenge to
different players:
-
Receives bonuses to attack, production, etc.
-
Sees beyond the fog of war.
-
Comes at the player with overwhelming numbers.
-
Uses more sophisticated algorithms to determine
its actions.
It is hard to provide a challenging AI that doesn’t ‘cheat’
and some players get upset when the AI doesn’t play by the same rules as the
player. If it is known to the reviews I think it is something worth mentioning.
Are the graphics and
sound pleasing?
This is more important in some genres then others, but the
game’s art can enhance the game experience.
It goes without saying that any game-related graphics should be clear
and identifiable. Does the art direction draw you into the experience?
How is the technical
performance?
High-quality graphics don’t mean a thing if a FPS plays like
a slide show. Also, an epic strategy game can become an epic chore if you have
to save every two minutes because of game crashes. It is also helpful for the
review to include some basic specs of their hardware so others can understand
the basis for the review’s comments on performance.
Was the review
entertaining to read?
I list this last not because it isn’t important, but it is
going to be a big weakness for me until I get more writing under my belt. There
are many ways to entertain; humor (Out of Eight), offering insights into
games beyond a mere review (Flash of Steel),
etc. I hope to someday acquire these skills. Until then I hope there is
somebody out there who will find something worth reading at One Guy, Too Many
Games. It will be sad if I have to have my wife visit the blog just to see the
page views increase because I am not tracking my own visits J.
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